Google Material Design. A slick outline of some best practices in design.
Introduction to Blender
Screencast 1 – Workspace – 3D Modeling with Blender 2.5x
This is the first screencast for the 3D Modeling with Blender 2.5x series. We take a peek at how the windows are setup in the app. View subtitled version.
Blender Project Management
Screencast 2 – Project Management – 3D Modeling with Blender 2.5x
Learn how to save files, name objects, and move objects around in layers. These are all things that make building more complicated models easier down the road.
Screencast 3 – Modeling Basics – 3D Modeling with Blender 2.5x
Learn how to add objects and do basic transformation: move, scale, duplicate. We also look at using views like top, side and front so you can see the different axes that matter when you’re trying to line stuff up.
Screencast 4 – Boolean Modifier – 3D Modeling with Blender 2.5x
Learn how to use the boolean modifier to subtract one object from another. Also, learn how to use join to connect two objects and make them into one.
Screencast 6 – Edit Mode – 3D Modeling with Blender 2.5
Using Edit Mode to create models.
Screencast 7 – Bezier Lathing (rotating/spinning) – 3D Modeling with Blender 2.5
Use Bezier paths to control lathing (spinning) an object. In Blender this is achieved with the “bevel object”. One trick to getting the outcome you want is to define paths in top view, and preview the outcome in a side view.
Materials, Lighting and Rendering Basics
Screencast 8 – Materials, Lighting and Rendering Basics – 3D Modeling with Blender 2.5
A brief introduction to materials, lighting and rendering.
Screencast 9 – Texture Basics – 3D Modeling with Blender 2.5
How to create a texture in photoshop and apply it to an object in Blender 2.5.
Came across this mobile layout and really like the division of content areas and use of contrast to designate different parts of the screen. http://m.airbnb.com and then select any listing to see the layout.